package org.puppet.game.base;

public class Point {
	public float x;
	public float y;
	public long time;
	
	public Point() {}
	
	public Point(float x,float y) {
		this.x=x;
		this.y=y;
	}
	public Point(float x,float y,long time) {
		this.x=x;
		this.y=y;
		this.time=time;
	}
	public final boolean equals(Point other){
		return this.x==other.x && this.y==other.y;
	}
}
